Chapter 15Publishing to the App Store

We’ve come from no code, no tools, and no plan, and now we’ve got a working, testable Twitter client. That’s great! However, it only runs in the Simulator and only then as a result of an Xcode build. The point of writing iOS apps is to run them on iOS devices. Now it’s time to take that final step.

As we start thinking of our app in terms of getting it to end users, we’re going to want to begin accounting for the app’s life cycle and its life beyond the Simulator. How do we get it onto our own devices and into the hands of testers? How do we get it up on the store, and once it is, what happens when people start downloading and using it? What if they turn up bugs or ask for new features?

When we write the ...

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