Preface

Welcome to Introduction to Game Design, Prototyping, and Development. This book is based on my work over many years as both a professional game designer and a professor of game design at several universities, including the Interactive Media and Games Division at the University of Southern California and the Department of Electrical Engineering and Computer Science at the University of Michigan Ann Arbor.

This preface introduces you to the purpose, scope, and approach of this book.

The Purpose of This Book

My goal in this book is quite simple: I want to give you all the tools and knowledge you need to get started down the path to being a successful game designer and prototyper. This book is the distillation of as much knowledge as I can ...

Get Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.