Preface

There are plenty of books on computer graphics. Most of them are at the beginner level, where the emphasis has been on teaching a graphics API to create pretty pictures. There are quite a number of higher level books specializing in narrow areas of computer graphics, for example, global illumination, geometric modeling and non-photorealistic rendering. However, there are few books that cover computer graphics fundamentals in detail and the physical principles behind realistic rendering, so that it is suitable for use by a broader range of audience, say, from beginner to senior level computer graphics classes to those who wish to pursue an ambitious career in a computer graphics-related field and/or wish to carry out research in the field ...

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