Chapter 6. Grooming and Planning

Learning Objectives

• Understand the elements of a product backlog and what traits lead to the strongest deliverables

• Dive into prioritization and learn different methods for understanding what is the most important feature or item to work on

• Explore estimation and the different practices and measures that are used today

• Understand story points and planning poker as ways to discern the level of effort and complexity of the user stories/requirements

• Learn the other inputs that affect the planning process, such as team velocity, definition of “done,” technical debt, and bugs/defects

• Evaluate Sprint planning and the XP planning game to learn how commitments are made and work is planned

• See how maintenance ...

Get Introduction to Agile Methods now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.