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Introduction to 3D Game Programming with DirectX 10 by Frank Luna

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Chapter 14

Meshes

Our main topic to study in this chapter is the ID3DX10Mesh interface. Besides grouping the vertex and index buffer of a mesh, this interface organizes geometry data (vertices and indices) into subsets, which allow for efficient rendering.

Objectives:

image    To learn how to use the ID3DX10Mesh interface for storing and rendering mesh data.

image    To find out how to create, optimize, and render an ID3DXMesh object.

image    To find out how to ...

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