Our main topic to study in this chapter is the ID3DX10Mesh interface. Besides grouping the vertex and index buffer of a mesh, this interface organizes geometry data (vertices and indices) into subsets, which allow for efficient rendering.
To learn how to use the ID3DX10Mesh interface for storing and rendering mesh data.
To find out how to create, optimize, and render an ID3DXMesh object.
To find out how to ...