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Introduction to 3D Game Programming with DirectX 10 by Frank Luna

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Bibliography and Further Reading

[Ange100] Angel, Edward. Interactive Computer Graphics: A Top-Down Approach with OpenGL, Second Edition. Addison-Wesley, 2000.

[Blinn78] Blinn, James F., and Martin E. Newell. “Clipping using Homogeneous Coordinates,” Computer Graphics (SIGGRAPH ’78 Proceedings), pp 245-251. New York, 1978.

[Blinn96] Blinn, Jim. Jim Blinn’s Corner: A Trip Down the Graphics Pipeline. Morgan Kaufmann Publishers, Inc., 1996.

[Brennan02] Brennan, Chris. “Accurate Reflections and Refractions by Adjusting for Object Distance,” Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks. Wordware Publishing, Inc., 2002.

[Burg00] Burg, John van der. “Building an Advanced Particle System,” Gamasutra, June 2000 (http://www.gamasutra.com/features/20000623/vanderburg_01.htm ...

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