ZBrush has become an important part of the production pipeline at many effects studios because of its unique modeling capabilities. It is often used to add detail to models created in other 3D applications. The workflow typically involves importing a preexisting model, sculpting details in ZBrush, and then exporting the modified version along with bump, normal, and displacement maps generated in ZBrush. ZBrush is also excellent for painting color, specular, and other maps that can be integrated into the models' shader networks in the rendering application.
This chapter includes the following topics.
ZBrush and Pose.
Bump, normal, and displacement map.
ZBrush and Maya
UVs are texture coordinates. ...