The concepts of color, texture, and alpha as they are used in ZBrush can be a bit confusing to new users, mainly because all three are related and can be used in similar ways. In this chapter, you'll learn how each can be used to add detail to the Medusa maquette, but of course there are myriad more ways to use color, alpha, and texture that you can explore and invent once you have a handle on how they work.
This chapter includes the following topics:
Color, texture, and alpha
Creating tiling textures
Detailing the Medusa maquette
Polypainting and cavity masking
Color in ZBrush is quite simply a red, green, and blue (RGB) value that can be applied to the canvas ...