Chapter 7. Color, Texture, and Alpha

The concepts of color, texture, and alpha as they are used in ZBrush can be a bit confusing to new users, mainly because all three are related and can be used in similar ways. In this chapter, you'll learn how each can be used to add detail to the Medusa maquette, but of course there are myriad more ways to use color, alpha, and texture that you can explore and invent once you have a handle on how they work.

This chapter includes the following topics:

  • Color, texture, and alpha

  • 3D layers

  • Creating tiling textures

  • Stencils

  • Detailing the Medusa maquette

  • Polypainting and cavity masking

Understanding Color, Alpha, and Texture

Color in ZBrush is quite simply a red, green, and blue (RGB) value that can be applied to the canvas ...

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