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Introducing ZBrush® by Eric Keller

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Chapter 6. Advanced Sculpting Techniques

The exercises in this chapter expand upon the basic sculpting techniques you learned in Chapter 5. If you felt that creating the skull tool in Chapter 5 was a real challenge, you may want to take some time to practice what you learned before tackling this chapter. Many more techniques will be introduced here as you sculpt the head of the Medusa maquette. QuickTime movies of the sculpting process have been included so that you follow every step of the sculpting process.

This chapter includes the following topics:

  • Hiding geometry

  • Polygroups

  • Masking

  • Edge loops

  • The Transpose handle

  • Combining subtools

Hiding Geometry

As you work in ZBrush, you will find it useful to hide parts of the geometry so that you can isolate ...

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