The popularity of ZBrush as a modeling program stems from its powerful sculpting tools. Working with geometry in ZBrush feels just like working with digital clay. ZBrush 3 introduces a wide variety of sculpting brushes that allow you to easily add an astonishing level of detail in your models. In this chapter, you'll be introduced to a basic sculpting workflow as you learn how to build a human skull.
This chapter includes the following topics:
The reference plane
Basic modeling with symmetry