Chapter 4

SubTools, ZSpheres, and ZSketching

As you become more comfortable shaping your creations using the sculpting brushes, no doubt your projects will become more ambitious. You’ll want to add details such as teeth, eyes, armor, horns, clothing, and more. ZBrush gives you the power to append other three-dimensional objects to your initial digital sculpt. This is done through the SubTool subpalette of the Tool palette. A SubTool is simply a 3D tool that is parented to another 3D tool.

In addition to SubTools, this chapter introduces the ZSphere, ZBrush’s unique armature, and ZSketching, which is a mesh creation method that can be applied directly on a ZSphere armature or an existing mesh using special sculpting brushes.

This chapter includes ...

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