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Introducing ZBrush® 4

Book Description

Design remarkably realistic creatures, people, and objects using ZBrush and the new edition of this top-selling book. Professional Hollywood animator and ZBrush artist Eric Keller combines his firsthand experience with detailed, step-by-step explanations to make you feel right at home with the interface and tools. The book reinforces the core concepts of ZBrush through fun, hands-on tutorials that will help you achieve amazing results.

  • Understand ZBrush's unique sculpting and painting technology
  • Take a tour of ZBrush 4's innovative interface and powerful toolkit
  • Work with digital clay and effectively use the full array of sculpting brushes
  • Master ZSpheres for armature and ZSketching for creating meshes
  • Explore exciting new tools for creating hard surface objects
  • Learn how to set lighting, create materials, and render in ZBrush
  • Create animated turntables within ZBrush to show off your work

Note: Supplementary materials are not included as part of eBook file.

Table of Contents

  1. Cover
  2. Title Page
  3. Credits
  4. Copyright
  5. Publisher's Note
  6. Dedication
  7. Acknowledgments
  8. About the Author
  9. Foreword
  10. Introduction
    1. Who Should Buy This Book
    2. What’s Inside
    3. How to Contact the Author
  11. Chapter 1: Digital Art Basics
    1. An Introduction to ZBrush
    2. Understanding Digital Images
    3. Understanding Resolution
    4. Understanding 3D Space
    5. Resources
  12. Chapter 2: Facing the ZBrush Interface
    1. The Zen of ZBrush
    2. Trays and Palettes
    3. The Title Bar
    4. Summary
  13. Chapter 3: Basic Digital Sculpting
    1. Digital Clay
    2. Using Standard, Smooth, and Move Brushes
    3. Subdivide Your Mesh
    4. Sculpt with Symmetry
    5. Sculpt a Dragon’s Head
    6. Masking
    7. Polygroups
    8. Open the Dragon’s Jaw with Transpose
  14. Chapter 4: SubTools, ZSpheres, and ZSketching
    1. Append SubTools
    2. Sculpt SubTools
    3. Create Teeth
    4. ZSpheres
    5. ZSketching with ZSpheres
  15. Chapter 5: ShadowBox and Clip Brushes
    1. ShadowBox
    2. Create the Car Body in ShadowBox
    3. Match Maker Brush
    4. Clip Brushes
  16. Chapter 6: Remesh and Projection
    1. Remesh a Surface
    2. Projection
    3. Remesh the Headlight and Project Details
    4. Mannequins
  17. Chapter 7: Advanced Brush Techniques
    1. Brush Customization
    2. Design a Brush
    3. Alpha Textures
    4. Brush Effects
    5. Hard Surface Detail Brushes
    6. Stencils
  18. Chapter 8: Polypainting and SpotLight
    1. Polypainting
    2. Polypainting Techniques
    3. Image Editing with SpotLight
    4. SpotLight Projection
  19. Chapter 9: Rendering, Lighting, and Materials
    1. Rendering Basics
    2. Render Using BPR
    3. Render Using Best Mode
    4. Export a Render
    5. Using ZBrush Lights
    6. Understanding Materials
    7. Use the Shader Mixer
    8. Render Subsurface Scattering Effects
    9. The Fiber Material
  20. Chapter 10: Morph Targets, Layers, and the ZBrush Timeline
    1. Morph Targets
    2. Use 3D Layers
    3. Polypaint Layers
    4. The ZBrush Timeline
  21. Bonus Content 1
    1. Using Retopology
    2. Modeling with GoZ
    3. Creating Texture Maps in ZBrush
  22. Bonus Content 2
    1. Using ZScript
    2. Using Projection Master
    3. Using ZPlugins
  23. Appendix
    1. What You’ll Find on the DVD
    2. System Requirements
    3. Using the DVD
    4. Troubleshooting
    5. Customer Care
  24. Index
  25. Color Gallery
  26. End-User License Agreement