The ZSphere was introduced in Chapter 4, where you saw how it can be used to create a basic armature for a dragon’s body. In this chapter, you’ll see how the ZSphere is actually an extremely versatile tool. In a sense, it’s the Swiss army knife of ZBrush tools because it can be used not only to generate meshes but also as a tool for editing topology, deforming meshes, posing, and rigging characters.
This chapter demonstrates the many ways ZBrush can be used when sculpting a project. You’ll also learn about the Curve brush and some of the ways it can be used to create mechanical pieces.
This chapter includes the following topics: