ZBrush has become an integral part of the animation pipeline. In recent years, ZBrush has been adopted by modeling and texturing departments in many studios. Pixologic has developed GoZ as a bridge between ZBrush and the more popular animation packages. In this chapter, you’ll learn how to use GoZ to send a model between ZBrush and Autodesk® Maya® and back again.
You’ll also learn how to create texture maps and export them for use in other programs. You’ll learn how to generate normal and displacement maps so the details you sculpt in ZBrush will be rendered properly in Maya.
This chapter includes the following topics: