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Introducing Microsoft® Silverlight™ 3, 3rd Edition by Laurence Moroney

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Chapter 5. XAML Transformation and Animation

In Chapter 4, you learned how you can use Extensible Application Markup Language (XAML) to render graphics on the screen, whether they are vector graphics, raster graphics (using the Image object), or video graphics. This chapter examines how to enhance these graphics using different types of transformations (to change how the object appears) and animations (to change attributes of the object over time). In addition, it introduces key frames and explains how they can be used to fine-tune animation behavior. Finally, it takes a quick look at Microsoft Expression Blend again to show how you can use it to design animations visually.

Transformations

In graphics, a transform defines how to map points from ...

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