nParticle Dynamics

Like rigid body objects, particles are moved dynamically using collisions and fields. In short, a particle is a point in space that is given renderable properties—that is, it can render out. When particles are used en masse, they can create effects such as smoke, a swarm of insects, fireworks, and so on. nParticles are an implementation of particles through the Maya Nucleus solver, which provides better and easier simulations than traditional Maya particles.

Although particles (and nParticles) can be an advanced and involved aspect of Maya, it’s important to have some exposure to them as you begin to learn Maya.

Much of what you learned about rigid body dynamics transfers to particles. However, it’s important to think of particle ...

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