Texturing the Axe

In this section, you’ll add shaders to a NURBS modeled axe to make it look real; in the next chapter, you’ll import this axe into an animation exercise. Starting animation on a project and then replacing it with a finished and textured model is a fairly common practice with Maya.

cd.eps

Load axe_texture_A.mb from the Axe project on the CD.

You’ll start by texturing the metal parts of the axe. Even though you can find a good metal to use for your axe head in Maya’s shader library or on Autodesk’s website, for this exercise you’ll make a simple metal from scratch. Because the look of real metals is greatly affected by their surroundings ...

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