Maya Shading

After you model your objects, Maya assigns a default shader to them with a neutral gray color. This is to allow them to render and display properly. If no shader is attached to a surface, an object can’t be seen.

Shading is the proper term for applying a renderable color, surface bumps, transparency, reflection, shine, or similar attributes to an object in Maya. It’s closely related to, but distinct from, texturing, which is what you do when you apply a map or other node to an attribute of a shader to create some sort of surface detail. For example, adding a scanned photo of a brick wall to the Color attribute of a shader that you assign to a model in Maya is considered applying texture. Adding another scanned photo of the bumps ...

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