Summary

In this chapter, you learned the basic process of working in CG, called a workflow or pipeline, and how it relates to the process of working on a typical live film production. In addition, you were introduced to the core concepts of CG creation and the fundamentals of digital images. Some important ideas in design as well as traditional animation concepts were also covered.

Now that you have a foundation in CG and 3D terminology and core concepts, you’re ready to tackle the software. Maya is a capable, intricate program. The more you understand how you work artistically, the better use you’ll make of this exceptional tool.

There is a lot to think about before putting objects into a scene and rendering them. With practice and some design ...

Get Introducing Maya® 2011 now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.