Chapter 9: More Animation!

Now that you have a little more animation experience, you can get into some more involved animation practices and toolsets, taking further the principles covered in this book and its examples. Animation is a growing exploration, and you should use this book as a stepping-off point. For everything you’re being exposed to here, there are many more techniques to discover.

Topics in this chapter include:

  • Skeletons and kinematics
  • Skeletons: the hand
  • Inverse Kinematics
  • Basic relationships: constraints
  • Basic relationships: Set-Driven Keys
  • Application: rigging the locomotive

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