Chapter 8: Introduction to Animation

The best way to learn about animation is to start animating, so you’ll begin this chapter with the classic exercise of bouncing a ball. You’ll then take a closer look at the animation tools Maya software provides and how they work for your scene. You’ll do that by throwing the axe you created earlier. Finally, you’ll tackle animating a more complex system of parts when you bring your locomotive to life.

Topics in this chapter include:

  • Keyframe animation—bouncing a ball
  • Throwing an axe
  • Path animation
  • Replacing an object
  • Creating and deforming text along a path
  • Rigging the locomotive, part 1
  • Animating a catapult

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