Chapter 7: Maya Shading and Texturing

Shading is the Maya term for applying colors and textures, known in Maya as shaders. A shader defines an object’s look—its color, tactile texture, transparency, luminescence, glow, and so forth.

Topics discussed in this chapter include:

  • Maya shading
  • Shader types
  • Shader attributes
  • Texturing the axe
  • Textures and surfaces
  • Texturing the red wagon
  • Working with and creating UVs
  • Photoreal mapping: the decorative box

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