Chapter 4: Beginning Polygonal Modeling

Modeling is the process of creating 3D objects, whether for animation or other purposes. Simple objects call for simple models, and complicated objects call for a complex of simple models. One of the toughest decisions is how to represent an object in 3D. Like a sculptor, you analyze the object and deconstruct its design to learn how to create it.

Maya uses three types of modeling: polygons, NURBS, and subdivision surfaces. All three require a process that begins with deciding how best to achieve your design, although it’s common to mix modeling methods in a scene.

To help you decide where to begin, this chapter starts with an overview of modeling, briefly describing the three methods and how they differ. ...

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