Now that you have a little more animation experience, you can get into some more involved animation practices and toolsets, taking the principles covered in this book and its examples further. Animation is a growing exploration, and you should use this book as a stepping-off point. For everything you're being exposed to here, there are many more techniques to discover.
Topics in this chapter include:
Skeletons and Kinematics
Skeletons: The Hand
Basic Relationships: Constraints
Basic Relationships: Set Driven Keys
Application: Rigging the Locomotive
In your body, your muscles move your bones and, as your bones move, parts of your body move. Bones are your internal framework.
In CG animation, ...