The best way to learn about animation is to start animating, so you'll begin this chapter with the classic exercise of bouncing a ball. You'll then take a closer look at the animation tools Maya software provides and how they work for your scene. You'll do that by throwing the axe you created earlier. Finally, you'll tackle animating a more complex system of parts when you bring your locomotive to life.
Topics in this chapter include:
Keyframe Animation—Bouncing a Ball
Throwing an Axe
Replacing an Object
Creating and Deforming Text Along a Path
Rigging the Locomotive, Part One
Animating a Catapult
No matter where you study animation, you will always find the classic animation ...