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Introducing Maya 2009 by Dariush Derakhshani

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Chapter 5. Modeling with NURBS, Subdivisions, and Deformers

As you saw in the previous chapter, NURBS are based on organic mathematics that allows you to create smooth curves and surfaces. NURBS models can be made of a single surface molded to fit, or they can be a collection of patches connected like a quilt. In any event, NURBS provide ample power for creating smooth surfaces for your models.

Now that you have learned the basics of creating and editing poly meshes, getting into NURBS models and more advanced modeling techniques will easily become part of your toolbox. This chapter explains how to use deformations to adjust a model, as opposed to editing the geometry directly as you did with the previous modeling methods. It also introduces subdivision ...

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