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Introducing JavaFX 8 Programming

Book Description

Learn the Fundamentals of JavaFX 8 from Programming Guru Herb Schildt Introducing JavaFX 8 Programming provides a fast-paced, practical introduction to JavaFX, Java’s next-generation GUI programming framework. In this easy-to-read guide, best-selling author Herb Schildt presents the key topics and concepts you’ll need to start developing modern, dynamic JavaFX GUI applications. The book begins with the fundamentals, including the general form of a JavaFX program. You then advance to event handling, controls, images, fonts, layouts, effects, transforms, animations (including 3-D animations), menus, and more. Numerous complete examples are included that put key topics and techniques into action. Designed for Java programmers, the book’s focus is on the JavaFX API and all examples are written entirely in Java. Best of all, the book is written in the clear, crisp, uncompromising style that has made Herb Schildt the choice of millions worldwide. Learn the general form of a JavaFX program Work with scenes and stages Understand the fundamentals of JavaFX event handling Explore several controls, such as buttons, list views, sliders, trees, tables, scroll panes, and more Work with images, fonts, and layouts Explore the JavaFX menu system Use visual effects and transforms Incorporate 2-D and 3-D animation Present data in JavaFX charts Display Web-based content using WebView and WebEngine

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Contents
  5. Preface
  6. 1 JavaFX Fundamentals
    1. A Brief History of Java’s GUI Frameworks
      1. The AWT: Java’s First GUI Framework
      2. Swing
      3. JavaFX
    2. JavaFX Basic Concepts
      1. The JavaFX Packages
      2. Setting the Stage with the Stage and Scene Classes
      3. Nodes and Scene Graphs
      4. Layouts
      5. The Application Class and the Life-Cycle Methods
      6. Launching a JavaFX Application
    3. A JavaFX Application Skeleton
    4. Compiling and Running a JavaFX Program
    5. The JavaFX Application Thread
    6. Build a Simple Scene Graph
  7. 2 Introducing Events and Controls
    1. Event Basics
      1. The Event Class
      2. The EventHandler Interface
      3. The Event Dispatch Chain
      4. Introducing the Button Control
      5. Demonstrating Event Handling and the Button
    2. Another JavaFX Control: CheckBox
      1. Selecting a Check Box Under Program Control
      2. Create a Three-State Check Box
    3. Handle Key and Mouse Events
      1. Key Events
      2. Mouse Events
    4. Filtering and Consuming Events
  8. 3 Exploring JavaFX Controls, Part One
    1. ToggleButton
    2. Radio Buttons
      1. Watch for Changes in a Toggle Group
      2. Obtain the Selected Radio Button in a Toggle Group
    3. ListView
      1. Enabling Multiple Selections
      2. Changing the ListView Dynamically
      3. Obtaining ListView Item Indices
    4. ComboBox
      1. Enable ComboBox Editing
      2. Show the Drop-Down List Under Program Control
    5. ChoiceBox
    6. Adding Tooltips
    7. Use a Visual Separator
  9. 4 Exploring JavaFX Controls, Part Two
    1. Text Controls
    2. ScrollPane
    3. Slider
    4. TreeView
    5. TableView
    6. Disabling a Control
    7. Other Controls to Explore
  10. 5 Work with Images, Fonts, and Layouts
    1. Use Image and ImageView
      1. Scale Images
      2. Wrap an ImageView in a ScrollPane
      3. Add Images to a Label
      4. Use an Image with a Button
    2. Introducing Fonts
    3. Explore Layout Panes
      1. FlowPane
      2. HBox and VBox
      3. BorderPane
      4. StackPane
      5. GridPane
      6. TilePane
      7. AnchorPane
  11. 6 Effects and Transforms
    1. Effects
    2. Transforms
      1. 2-D Transformations
      2. 3-D Transformations
  12. 7 Animation
    1. Animation Basics
    2. Transitions
      1. A First Example of Transitions
      2. Two More Transitions
      3. Managing Groups of Transitions
    3. Use Timeline Animation
    4. Animating 3-D Shapes
    5. A Word About Interpolators
  13. 8 Explore Menus
    1. Menu Basics
    2. An Overview of MenuBar, Menu, and MenuItem
      1. MenuBar
      2. Menu
      3. MenuItem
    3. Create a Main Menu
    4. Add Mnemonics and Accelerators to Menu Items
    5. Add Images to Menu Items
    6. Use RadioMenuItem and CheckMenuItem
    7. Create a Context Menu
    8. Create a Toolbar
    9. Use MenuButton
    10. Create a CustomMenuItem
    11. Put the Entire MenuDemo Program Together
  14. 9 Charts, WebView, and Canvas
    1. Charts
      1. Creating XYChart-Based Charts
      2. A BarChart Example
      3. Some Things to Try with the BarChart Example
      4. Creating a PieChart
    2. Display Web Content with WebView
      1. WebView
      2. WebEngine
      3. WebHistory
      4. A WebView Demonstration: Mini-Browser
    3. Drawing Directly on a Canvas
    4. What Next?
  15. Index