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Introducing Character Animation with Blender, Second Edition by Tony Mullen

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CHAPTER 11

Lighting, Rendering, and Editing Your Animation

At this point, you've learned the basics of creating and animating characters in Blender. However, before you can see your animations the way you envision them, I need to go over some fundamentals of presenting and outputting your work. In this chapter, I'll give you a brief overview of Blender's lamps and lighting system and then explain how to light your scenes and characters. I'll also describe the process of rendering and talk about your options there. Finally, I'll give you a bit more information about the Sequence Editor and tell you how to output finished animated sequences in the format you want.

Lighting, rendering, and editing are all topics that deserve a great deal more attention ...

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