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Introducing Character Animation with Blender, Second Edition by Tony Mullen

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CHAPTER 8

Facial Animation and Lip Sync

This chapter builds on the pose-to-pose example from the previous chapter, adding facial movements and lip sync to go with the gesticulations you have already put into place.

Lip syncing and facial animation are sophisticated arts that can take years to become proficient in. The goal here is just to get you started with this kind of work in Blender, so be prepared to spend time practicing before your results are exactly how you want them. Furthermore, as with almost everything in Blender, there are a variety of ways to go about doing lip sync and facial animation. As I mentioned in Chapter 5, I have chosen to use shape keys driven by bones. I find this to be an easy way to work, and it is a good fit with ...

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