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Introducing Character Animation with Blender, Second Edition by Tony Mullen

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CHAPTER 7

Armature Animation

In this chapter, you finally get down to the business of full-fledged character animation in Blender. You rigged the character, took a look at the underlying mechanisms of how animation works, and probably have become pretty comfortable with the interface. It's time to see what you can make Captain Blender do.

Although this book is not intended as a substitute for in-depth study of the art of animation, this chapter touches on some basic principles of creating convincing motion that have stood the test of time from the early days of Disney. Animation is a descendent art form of cartooning, which used simple drawings to express a wide range of emotions and ideas, and as such exaggeration is a crucial aspect. Although ...

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