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Introducing Character Animation with Blender, Second Edition by Tony Mullen

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CHAPTER 6

Basics of Animation

In this chapter, you'll set aside your rig briefly to take a general look at how animation happens in Blender. I'll be introducing a few terms that anybody familiar with CG animation will know and presenting them in the context of Blender's animation system. If you are new to CG animation, you'll want to pay close attention because although the details are Blender-specific, the ideas are universal, and the functionality is essentially the same as you will find in any other 3D software.

  • Keyframes and Function Curves
  • Using the Graph Editor: Bouncing a Ball
  • Interpolation and Extrapolation

Keyframes and Function Curves

Animation involves creating a series of slightly altered still pictures that, when viewed in rapid ...

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