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Introducing Character Animation with Blender, Second Edition by Tony Mullen

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CHAPTER 3

Completing the Model with Materials, Textures, and Hair

Previous chapters covered the basics of using Blender's various modeling tools to build organic shapes. But this is only the first step of creating characters. By default, all the shapes you build begin as a uniform, dull gray, slightly glossy material. To make characters interesting and lifelike, or even just to change their color, you need to delve into the world of materials, textures, and particle hair to complete the model.

  • Materials and Material Slots
  • Material Properties
  • Textures and UV Mapping
  • Working with Particle Hair

Materials and Material Slots

In Blender, the visible properties of objects are determined by the objects' materials. Materials contain information about ...

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