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Introducing Character Animation with Blender, Second Edition by Tony Mullen

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CHAPTER 2

Working with Meshes

In Blender as in many 3D animation programs, the basic object type in character modeling is the mesh. Two of Blender's main tools of character animation, armatures and shape keys, are best suited for use with meshes. For this reason, although you can use other modeling techniques—such as NURBS, Bezier curves, and metaballs—animated characters that use these tools are typically created as polygon meshes in Blender. Perhaps because of this, Blender's mesh modeling tools have attained a higher level of usability than its other modeling tools.

This chapter covers Blender's main tools for organic mesh modeling. You'll look at several different approaches, and by the end you will have built a fairly complex character mesh, ...

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