O'Reilly logo

Introducing Character Animation with Blender, Second Edition by Tony Mullen

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

CHAPTER 1

Blender Basics: Interface and Objects

The first hurdle in learning any complex piece of software is to become familiar with the interface. In the past, this was especially true of Blender, which had until recently garnered a reputation for an idiosyncratic and often perplexing interface. With the release of the long-awaited Blender 2.5, this reputation may change. Blender 2.5 is the result of thousands of hours of designing, debugging, and coding, from a complete recode of Blender's low-level event-handling system to a top-to-bottom redesign of the graphical user interface (GUI). Users coming from other 3D software will feel especially welcomed by the improved organization of the interface and by its high degree of customizability. ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required