Chapter 3 The Autodesk® Maya® 2016 Interface

This chapter takes you on a guided tour of all the elements visible on the screen for the Autodesk® Maya® 2016 program as you build a simple model of a decorative box. The chapter draws from the experience you had in Chapter 2, “Jumping into Basic Animation Headfirst,” with the solar system exercise. You’ll visit the menus, icons, and shelves to become familiar with the interface basics as you build a model.

This chapter also serves as a good reference when you’re wondering about the purpose of a particular icon.

  1. Learning Outcomes: In this chapter, you will be able to
  • Recognize and use Maya UI elements
  • Understand how Maya view panels and windows work
  • Use manipulators to transform objects in ...

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