Chapter 2 Jumping into Basic Animation Headfirst

In this chapter, you’ll start using the Autodesk® Maya® software and get your groove on. This will be a quick primer on the Maya interface so you experience tasks right away. The next chapter will show you more details and provide additional explanations and a reference of how the entire Maya interface functions as you work on another project.

In this chapter you will follow an exercise for creating a solar system and learn the mechanics of animating orbits. With this exercise, you’ll create simple objects, set keyframes, and stack your animation to get planets and moons to orbit each other and the Sun. This will expose you to object creation, simple modeling, object components, pivot-point ...

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