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Introducing Autodesk Maya 2015: Autodesk Official Press

Book Description

Learn Autodesk Maya from an award-winning insider

Best-selling author, visual effects supervisor, and technical educator Dariush Derakhshani brings you a newly-updated, step-by-step guide to the most popular and complex 3D application on the market, Autodesk Maya. Introducing Autodesk Maya 2015 includes straightforward lessons, real-world examples, detailed tutorials, and downloadable project files that get you modeling and animating your own digital models and scenes right away.

The book starts you with the latest CG concepts and production workflows, and then shows you how to create a solar system to help get you acquainted with the basic tool set in Maya. From there, the books helps you:

  • Learn the Maya user interface, including menus and plug-ins

  • Build simple animations and 3D images right away

  • Explore polygons, modeling, and NEX tools

  • Get started with HDRI lighting, rendering, dynamics, simulations, and effects

  • Whether you're new to 3D or migrating from another 3D application, Introducing Autodesk Maya 2015 will kick-start your creativity and get you up and running with Maya. Author Derakhshani has worked on movies such as The Fantastic Four and Pan's Labyrinth, the South Park TV series, and numerous commercials and music videos.

    Table of Contents

    1. Titlepage
    2. Dedication
    3. About the Author
    4. Acknowledgments
    5. Introduction
    6. Chapter 1: Introduction to Computer Graphics and 3D
      1. A Preview of the CG Process
      2. The CG Production Workflow
      3. Digital Images
      4. Summary
    7. Chapter 2: Jumping into Basic Animation Headfirst
      1. Project: The Solar System
      2. Creating a Project
      3. Hierarchy and Maya Object Structure
      4. The Solar System, Resumed
      5. Summary
    8. Chapter 3: The Autodesk® Maya® 2015 Interface
      1. Exploring the Maya Layout
      2. Mapping the Box’s Reference Planes with Hypershade
      3. Organizing Workflow with the Layer Editor
      4. Modeling the Decorative Box
      5. Continuing the Decorative Box Model
      6. Finishing the Decorative Box Model
    9. Chapter 4: Beginning Polygonal Modeling
      1. Polygon Basics
      2. Poly Editing Tools
      3. Putting the Tools to Use: Making a Cartoon Hand
      4. Modeling a Catapult
    10. Chapter 5: Modeling with NURBS Surfaces and Deformers
      1. Using NURBS Surfacing to Create Polygons
      2. Converting a NURBS Model to Polygons
      3. Creating a Pair of Glass Candle Holders
      4. Modeling with Simple Deformers
      5. Animating Through a Lattice
    11. Chapter 6: Practical Experience!
      1. Evaluating the Toy Plane
      2. Building the Landing Pontoons
      3. Oh, What a Body! Modeling the Body of the Plane
      4. The Rear Stabilizers
      5. You Spin Me Right Round—The Engine and Propeller
      6. The Plane’s Wings
      7. Assembling the Plane
      8. Summary
    12. Chapter 7: Autodesk® Maya® Shading and Texturing
      1. Shader Types
      2. Shader Attributes
      3. Shading and Texturing the Toy Plane
      4. Textures and UVs for the Red Wagon
      5. Photo-Real Mapping: The Decorative Box
      6. Toon Shading
      7. Summary
    13. Chapter 8: Introduction to Animation
      1. Throwing an Axe
      2. Replacing an Object
      3. Summary
    14. Chapter 9: More Animation!
      1. Skeletons: The Hand
      2. Basic Relationships: Constraints
      3. Basic Relationships: Set-Driven Keys
      4. Creating a Simple Character Rig
      5. Summary
    15. Chapter 10: Autodesk® Maya® Lighting
      1. Basic Lighting Concepts
      2. Maya Lights
      3. Light Linking
      4. Adding Shadows
      5. Raytracing Soft Shadows
      6. mental ray Lighting
      7. mental ray Physical Sun and Sky
      8. Lighting Effects
      9. Assembling and Lighting a Scene
      10. Further Lighting Practice
      11. Tips for Using and Animating Lights
      12. Summary
    16. Chapter 11: Autodesk® Maya® Rendering
      1. Setting the Default Renderer
      2. Using Cameras
      3. Motion Blur
      4. Batch Rendering
      5. mental ray for Maya
      6. Render Layers
      7. Displacement Mapping the Decorative Box
      8. Rendering the Scene with mental ray
      9. Summary
    17. Chapter 12: Autodesk® Maya® Dynamics and Effects
      1. Rigid Bodies
      2. Rigid Body Dynamics: Shoot the Catapult!
      3. nParticle Dynamics
      4. Emitting nParticles
      5. Animating a Particle Effect: Locomotive Steam
      6. Getting Started with nCloth
      7. Customizing Maya
      8. Summary
      9. Where Do You Go from Here?
    18. End-User License Agreement