Rendering is the last step in creating your CG work. It’s the process by which the computer calculates the surface properties, lighting, shadows, movement, and shape of objects, and it saves a sequence of images. Although the computer does all the thinking at this point, you still need to set up your cameras and the render to get exactly what you want.
This chapter will show you how to render your scene using the Autodesk® Maya® Software renderer and mental ray® for Maya, and how to create reflections and refractions. In this chapter, you’ll use a wine bottle and a still life from previous chapters, and you’ll animate a camera to render a sequence.