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Introducing Autodesk Maya 2014: Autodesk Official Press by Dariush Derakhshani

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Chapter 9

More Animation!

Now that you have a little more animation experience, you can get into some more involved animation practices and toolsets, taking further the principles covered in this book and its examples. Animation is a growing exploration, and you should use this book as a stepping-off point. For everything you’re being exposed to here, there are many more techniques to discover.

Learning Outcomes: In this chapter, you will be able to
  • Use hierarchies to your advantage in animation tasks
  • Create and manipulate a skeleton system for animation
  • Group model pieces to a skeleton
  • Create a walk cycle using forward kinematics for pose animation
  • Copy and paste keyframes to extend animation
  • Discern the three different ways—rigid, smooth, ...

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