Introduction

Welcome to Introducing 3ds Max 2011. The world of computer generated imagery (CG) is fun and ever-changing. Whether you are new to CG in general or are a CG veteran new to 3ds Max, you’ll find this book the perfect primer. It introduces you to Autodesk 3ds Max and shows how you can work with the program to create your art, whether it is animated or static in design.

This book exposes you to all facets of 3ds Max by introducing and plainly explaining its tools and functions to help you understand how the program operates—but it does not stop there. This book also explains the use of the tools and the ever-critical concepts behind the tools. You’ll find hands-on examples and tutorials that give you firsthand experience with the toolsets. ...

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