Chapter 9

Character Studio and IK Animation

At one time or another, almost everyone in the 3D community wants to animate a character. This chapter examines the 3ds Max 2011 toolsets used in the process of character animation. In this chapter, you will learn about two of the three components that make up Character Studio, a full-featured package incorporated into 3ds Max that is mostly for animating bipedal characters, including humans, aliens, robots, and anything else that walks on two feet, though you can have characters with more than two feet in certain situations.

Although Character Studio (CS) creates an instant structure for a character, you will also work with Inverse Kinematics (IK), which creates hierarchical structures for animating ...

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