Chapter 8

Introduction to Animation

The best way to learn how to animate is to jump right in and start animating. You will begin this chapter by picking up the Mobile exercise from Chapter 2, “Your First 3ds Max Project,” and adding animation to the shapes of the mobile. You’ll take a good look at 3ds Max’s animation tools so you can start editing animation and developing your timing skills.

Topics in this chapter include the following:

  • The mobile redux: setting up hierarchies
  • Using dummy objects
  • The bouncing ball
  • Using the Track View–Curve Editor
  • Track View
  • Anticipation and momentum in knife throwing

The Mobile Redux: Setting Up Hierarchies

Do you remember way back when you were reading Chapter 2? In the exercise in that chapter, you had ...

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