Chapter 3

The 3ds Max Interface

This chapter explains the 3ds Max interface and its most commonly used windows and panels. You already mucked about in the UI when you built your mobile in the previous chapter. This chapter will go into more depth regarding some of the tasks you performed, and it will give you an overview of where things are and what they do. Furthermore, we’ll take a look at the commonly used windows and panels in 3ds Max and discuss how to operate them.

You can use this chapter as a reference as you work through the rest of this book. As you progress, you might want to check back here to review some of the information. It’s important to be in front of your computer when you read this chapter, so you can try things out as we ...

Get Introducing Autodesk® 3ds Max® 2011 now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.