Chapter 5. Modeling in 3ds Max: Part II

Building models in any 3D package comes down to creating and arranging vertices so that the appropriate polygonal shapes and organization of faces are sent to the renderer. The difference between a mesh shaped like a box and one shaped like a drum is how the vertices are organized. In recent releases of 3ds Max, the functionality and stability of the Polygon Modeling tools have been some of the most addressed areas. When using the Editable Poly toolset, or the Edit Poly modifier, the sub-objects of a mesh can be finely controlled to create almost any mesh object conceivable.

In 3ds Max, you can directly affect geometry objects and you can transform two-dimensional objects into three-dimensional geometry. ...

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