Index

2D animation see Classical animation

3D animation see Stop-frame animation

360-degree design, 144–5

Abstract animation, 191

Acceleration, 15, 16

Accent, 197

Acting, 70–1, 105–27

characterization, 109–15, 119–21

interaction, 121–4

props and costume, 125–6

scene planning, 124–5

temperament and pace, 115–19

Action sheets, 148–9

Actions, 69–70

analysis, 157

motivation and objectives, 112–13

primary, 37–8, 40

secondary, 38–9, 40

tertiary, 39–40

Activity, 69

Aeroplane cycle exercise, 64–6

Alterations, 209

Analogue technology, 184

Anatomy, 143, 158–9

Animals, 46, 155–77

flight, 168–77

four legs, 158–68

Animated cameras, 222, 224

Animatics, 139, 141

‘Animation bible’, 143–4

Animo software, 146–7, 228

Anticipation, 98–103

Arcs and curves, 19,

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