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Internet Environments for Science Education

Book Description

Learn the key skills you need with this practical and inspirational guide to all the fundamental principles of animation. With extended pieces on timing, acting and technical aspects, Chris Webster has created the vital learning tool to help you get the most out of your animation and develop the practical skills needed by both professionals and serious students alike.

The free CD-ROM includes more than 30 animations illustrating the techniques described throughout the book as well as examples of a professional Production Schedule, Budget and Production Chart - everything you need to get started!

With a Foreword by Peter Lord, Creative Director and Co-Owner of Aardman Animations and an Introduction by Mike Milne, Director of the award-winning animation house Computer Animation, Framestore CFC.

Table of Contents

  1. Cover
  2. Halftitle
  3. Title
  4. Copyright
  5. Contents
  6. Foreword
  7. Preface
  8. Introduction – Walking with Animators
  9. Acknowledgements
  10. Chapter 1 Basic Principles
    1. Before we Begin
    2. Timing in Animation
      1. Animation Exercise 1.1 – Flip Book
    3. Laws of motion
    4. Squash and stretch
    5. Pose-to-pose and straight-ahead
    6. Keys and inbetweens
      1. Animation Exercise 1.2 – Bouncing Balls
    7. Overlapping action, follow-through and drag
      1. Overlapping Action Case Study 1 – Lifting a Weight
      2. Overlapping Action Case Study 2 – Getting Out of a Chair
      3. Questions to Ask Yourself about Overlapping Action, Follow-through and Drag
    8. Arcs and curves, and line of action
    9. Cycle animation
      1. Animation Exercise 1.3 – Flag Cycle
      2. Animation Exercise 1.4 – Aeroplane Cycle
  11. Chapter 2 Figurative Animation
    1. Before we Begin
    2. The four ‘A’s of animation
    3. Walks and runs
      1. Animation Exercise 2.1 – Basic Walk Cycle
      2. Animation Exercise 2.2 – Basic Run Cycle
    4. Weight and balance
      1. Questions to Ask Yourself about Weight and Balance
    5. Anticipation
  12. Chapter 3 Acting
    1. Before we Begin
    2. Characterization
    3. Temperament and pace
      1. Animation Exercise 3.1 – Temperament and Pace
      2. Animation Exercise 3.2 – Character Types/Two Sacks
    4. Character interaction
      1. Animation Exercise 3.3 – Character Interaction
    5. Planning a scene
    6. Props and costume
      1. Questions to Ask Yourself about Acting in Animation
  13. Chapter 4 Design
    1. Before we Begin
    2. Storyboards
    3. Animatics
    4. Character design
    5. Design criteria
      1. Questions to Ask Yourself about Design
  14. Chapter 5 Animals in Motion
    1. Before we Begin
    2. Four legs
      1. Animation Exercise 5.1 – Basic Walk Cycle
      2. Animation Exercise 5.2 – Basic Run Cycle
      3. Animation Exercise 5.3 – Advanced Action
      4. Questions to Ask Yourself about a Four-legged Animal in Motion
    3. Birds in flight
      1. Animation Exercise 5.4 – Basic Flight Cycle
      2. Animation Exercise 5.5 – Take-off and Landing
      3. Questions to Ask Yourself about Birds in Flight
  15. Chapter 6 Sound Synchronization
    1. Before we Begin
    2. Bar charts
    3. Delivering dialogue and carrying narrative
    4. Lip synchronization
      1. Animation Exercise 6.1 – Lip-sync
      2. Animation Exercise 6.2 – Sound Synchronization
      3. Questions to Ask Yourself about Sound Synchronization
  16. Chapter 7 Technical
    1. Before we Begin
    2. Dope sheets
      1. Questions to Ask Yourself about Dope Sheets
    3. Line tests
    4. Layouts and field guides
    5. Questions to Ask Yourself about Layouts
    6. Formats
    7. Production processes
      1. Questions to Ask Yourself about Production Management
  17. Appendices
    1. Appendix 1: Glossary
    2. Appendix 2: Further reading
    3. Appendix 3: Further viewing
    4. Appendix 4: Useful contacts
  18. Index