You are previewing International Journal of Human Capital and Information Technology Professionals (IJHCITP) Volume 7, Issue 3.
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International Journal of Human Capital and Information Technology Professionals (IJHCITP) Volume 7, Issue 3

Book Description

The International Journal of Human Capital and Information Technology Professionals (IJHCITP) focuses on the IT field from the outlook of industry professionals and covers multidisciplinary themes such as human resource management, sociology, psychology, and management along with technology itself. Representing IT professionalism from the human capital point of view, the journal publishes original research papers, research notes, reviews, and cases on all aspects of IT professionalism, technology-related careers, personnel empowerment, organizational management and cutting edge technologies affecting IT practitioners. This journal emphasizes articles linking theory with application or critically analyzing cases with the objective of identifying good practice in the management of IT human capital.

This issue contains the following articles:

  • Cloud Storage Privacy and Security User Awareness: A Comparative Analysis between Dutch and Macedonian Users
  • FCE: A Framework for Curriculum Evaluation
  • Big Five Personality in Online Learning and Games: Analysis of Student Activity
  • Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design
  • Partial Solution for a Problem of Developing a Large Number of eLearning Resources
  • An Experience of Running a MOOC on Information Technology
  • Architecture of Combined e-Learning Environment and Investigation of Secure Access and Privacy Protection

Table of Contents

  1. Cover
  2. Masthead
  3. Call For Articles
  4. Special Issue on Challenges and Opportunities in eLearning:
  5. Cloud Storage Privacy and Security User Awareness:
    1. ABSTRACT
    2. INTRODUCTION
    3. LITERATURE REVIEW
    4. METHODOLOGY
    5. RESULTS
    6. DISCUSSION
    7. CONCLUSION
    8. REFERENCES
    9. ENDNOTES
    10. Survey Questions
  6. FCE:
    1. ABSTRACT
    2. INTRODUCTION
    3. RELATED WORK AND REQUIREMENTS
    4. DISCUSSION AND CONCLUSION
    5. ACKNOWLEDGMENT
    6. REFERENCES
    7. ENDNOTES
  7. Big Five Personality in Online Learning and Games:
    1. ABSTRACT
    2. INTRODUCTION
    3. RELATED WORK
    4. ACTIVITY IN ONLINE LEARNING SYSTEM
    5. GAMES AS ESTIMATORS OF PERSONALITY PROFILES
    6. CONCLUSION
    7. ACKNOWLEDGMENT
    8. REFERENCES
  8. Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design
    1. ABSTRACT
    2. INTRODUCTION
    3. GAMIFICATION APPROACHES IN SOFTWARE ENGINEERING EDUCATION
    4. RESEARCH METHOD
    5. DISCUSSING THE UTILIZATION POSSIBILITIES OF ADAPTIVE GAMIFICATION PROFILES IN ONLINE LEARNING ENVIRONMENTS
    6. CONCLUSION
    7. REFERENCES
  9. Partial Solution for a Problem of Developing a Large Number of eLearning Resources
    1. ABSTRACT
    2. INTRODUCTION
    3. RELATED WORK
    4. SITUATION AT OUR DEPARTMENT
    5. ADDITIONAL POSSIBILITIES FOR THE PREPARATION OF THE TEACHING MATERIAL
    6. THE RESULT OF STUDENTS’ ENGAGEMENT
    7. CONCLUSION
    8. REFERENCES
  10. An Experience of Running a MOOC on Information Technology
    1. ABSTRACT
    2. INTRODUCTION
    3. REVIEW ON INTERNATIONAL EXPERIENCE
    4. RESEARCH METHODOLOGY
    5. MOOC FOR GAINING NEW COMPETENCES
    6. LEARNING CONTENT AS A MOTIVATIONAL ELEMENT
    7. EXPLOITATION RESULTS
    8. CONCLUSION AND FUTURE WORK
    9. REFERENCES
  11. Architecture of Combined e-Learning Environment and Investigation of Secure Access and Privacy Protection
    1. ABSTRACT
    2. INTRODUCTION
    3. SECURITY AND PRIVACY IN E-LEARNING ENVIRONMENT
    4. PRIVACY AND PERSONAL DATA PROTECTION (PDP)
    5. DISCRET FORMALIZATION OF E-LEARNING ORGANIZATION
    6. ARCHITECTURE OF COMBINED E-LEARNING ENVIRONMENT
    7. INVESTIGATION BY MARKOV CHAIN MODEL
    8. DISCUSSION AND CONCLUSION
    9. REFERENCES
  12. Call For Articles