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International Journal of Game-Based Learning (IJGBL) Volume 5, Issue 3

Book Description

The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games. The target audience of the journal is composed of professionals and researchers working in the fields of educational games development, e-learning, technology-enhanced education, multimedia, educational psychology, and information technology. IJGBL promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of Game-Based Learning environments.

This issue contains the following articles:

  • Exergaming as an Alternative for Students Unmotivated to Participate in Regular Physical Education Classes
  • Students' Aesthetic Experiences of Playing Exergames: A Practical Epistemology Analysis of Learning
  • Learning Recycling from Playing a Kinect Game
  • Multiplayer Kinect Serious Games: A Review
  • Gaming the Classroom Viewing Learning Through the Lens Self Determination Theory