You are previewing International Journal of Game-Based Learning (IJGBL) Volume 5, Issue 2.
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International Journal of Game-Based Learning (IJGBL) Volume 5, Issue 2

Book Description

The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games. The target audience of the journal is composed of professionals and researchers working in the fields of educational games development, e-learning, technology-enhanced education, multimedia, educational psychology, and information technology. IJGBL promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of Game-Based Learning environments.

This issue contains the following articles:

  • Mobile Games Individualise and Motivate Rehabilitation in Different User Groups
  • The Pedagogical Application of Alternate Reality Games: Using Game-Based Learning to Revisit History
  • Gamified Assessment Supported by a Dynamic 3D Collaborative Game
  • Present or Play: The Effect of Serious Gaming on Demonstrated Behaviour