You are previewing International Journal of Information Technologies and Systems Approach (IJITSA) Volume 8, Issue 2.
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International Journal of Information Technologies and Systems Approach (IJITSA) Volume 8, Issue 2

Book Description

The International Journal of Information Technologies and Systems Approach (IJITSA) is a refereed global journal where a systemic interdisciplinary and/or a multi-methodology perspective of information systems, software engineering, and systems engineering are encouraged. The articles accepted in IJITSA address relevant and contemporaneous or recurrent and unsolved classic problems, opportunities, challenges, and solutions found in IT systems. The journal pursues a better understanding and development of the three addressed disciplines from an interdisciplinary and/or multi-methodology perspective focused on the construct IT system.

This issue contains the following articles:

  • Usability and User Experience: What Should We Care About?
  • An Interactive Ecosystem of Digital Literacy Services: Oriented to Reduce the Digital Divide
  • Method to Reduce Complexity and Response Time in a Web Search
  • An Empirical Evaluation of a Vocal User Interface for Programming by Voice
  • Agile Software Development Process Applied to the Serious Games Development for Children from 7 to 10 Years Old
  • Component Based Model Driven Development: An Approach for Creating Mobile Web Applications from Design Models

Table of Contents

  1. Cover
  2. Masthead
  3. Call For Articles
  4. Special Issue on Human Computer Interaction:
    1. ABSTRACT
    2. REFERENCES
  5. Usability and User Experience:
    1. ABSTRACT
    2. 1. INTRODUCTION
    3. 2. USABILITY AND USER EXPERIENCE AS HUMAN: COMPUTER INTERACTION TOPICS
    4. 3. USABILITY VERSUS USER EXPERIENCE
    5. 4. THEORY AND PRACTICE: A SUBJECTIVE LATIN AMERICAN PERSPECTIVE
    6. 5. CONCLUSION
    7. REFERENCES
  6. An Interactive Ecosystem of Digital Literacy Services:
    1. ABSTRACT
    2. 1. INTRODUCTION
    3. 2. PROBLEMATIC
    4. 3. DEFINITION OF AN INTERACTIVE ECOSYSTEM OF DIGITAL LITERACY ORIENTED TO REDUCE THE DIGITAL DIVIDE
    5. 4. CASE STUDY: ARCHITECTURAL MODEL OF AN INTERACTIVE ECOSYSTEM OF DIGITAL LITERACY FOR THE PUBLIC LIBRARIES OF AGUASCALIENTES, MÉXICO
    6. 5. CONCLUSION
    7. REFERENCES
  7. Method to Reduce Complexity and Response Time in a Web Search
    1. ABSTRACT
    2. INTRODUCTION
    3. BIBLIOGRAPHIC REVIEW
    4. RELATED WORK
    5. PROPOSED METHOD: FIPAWEB
    6. APPLICATION FIELD
    7. CONCLUSION AND FUTURE RESEARCH
    8. ACKNOWLEDGMENT
    9. REFERENCES
  8. An Empirical Evaluation of a Vocal User Interface for Programming by Voice
    1. ABSTRACT
    2. INTRODUCTION
    3. RELATED WORK
    4. MAPPING PROCESS USING MYNA
    5. USER TESTING OF MYNA
    6. FUTURE WORK
    7. CONCLUSION
    8. ACKNOWLEDGMENT
    9. REFERENCES
  9. Agile Software Development Process Applied to the Serious Games Development for Children from 7 to 10 Years Old
    1. ABSTRACT
    2. INTRODUCTION
    3. RELATED WORK
    4. GAMES IN EDUCATION
    5. UCD AND XP
    6. AGILE SOFTWARE DEVELOPMENT PROCESS (ASGDP – AGILE SERIOUS GAME DEVELOPMENT PROCESS)
    7. CONCLUSION AND FUTURE WORK
    8. ACKNOWLEDGMENT
    9. REFERENCES
  10. Component Based Model Driven Development:
    1. ABSTRACT
    2. INTRODUCTION
    3. TARGETING MOBILE APPLICATIONS
    4. ADVANCE COMPONENT CONFIGURATION
    5. CREATING ADDITIONAL RECORDS
    6. TRANSFORMATIONS
    7. RELATED WORK
    8. CONCLUSION AND FUTURE WORK
    9. REFERENCES
  11. Call For Articles